Delve into a long-forgotten pyromancy school, save the trapped professors, learn new magic, and escape the jealous ice mage within.
A 3D adventure platformer made as part of a team of 7, four programmers and three artists, called Team Mirabilis. Developed during the D Term 2021 (the second half of the Spring 2021 semester) as part of a technical game development class, which was combined with a game art development class.
What I Did:
- Brainstormed the game alongside the rest of the team
- Wrote the lore and dialogue in the game
- Implemented a dialogue system
- Acted as project manager and scrum master for the beta build of the game
- Composed and recorded an original soundtrack for the game
- Debugged the coding alongside the other technical team members
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