Videos

These games were either small levels that I made for assignments or tutorials I created based on what I learned. They were never officially ”shipped,” but they remain publicly available on my YouTube.

Woods Hole Internships

These were videos posted at the end of my internships at Woods Hole Oceanographic Institution in 2018 and 2019. My work with Unreal in 2019 is what first made me interested in doing game design. These were both features implemented for software that users would use to control REMUS Autonomous Underwater Vehicles.

Google Earth (2018)

Shows the process of exporting data from the REMUS software and reading it in Google Earth

Unreal Engine 4 (2019)

Shows the process of making a realistic underwater effect for a new application using UE4

IMGD 4700

Homework and projects done for an environmental storytelling class using Unreal Engine 4. Final project, Toto, was done in partnership with Matt Selva.

Tutorial 1

A simple house with opening doors, an elevator, and furniture.

Tutorial 2

Expanding on the first tutorial by adding landscaping, including trees and a lake.

Tutorial 3

Exploring a lake in the Pacific Northwest to study water and sound effects.

Tutorial 4

A nice little log cabin in a wintry forest. Has day/night cycle, light switches, and materials created by myself.

Toto

Greyboxing
Beta
Final

Puzzle

Part of an assignment for IMGD 5300 (Design of Interactive Experiences), a puzzle created with Andrew Nichols-Melton for a holiday-themed escape room in December 2021. Using some holiday drinks and a list of orders, players would need to find a 4 digit combination to open a safe.